Archipelago words, for MvM players

Archipelago is a multiworld randomizer. Several players, each in their own game, share one pool of items. When you reach a place in your game, you find an item. Often it belongs to somebody else. When they reach a place in theirs, they find one of yours.

Archipelago's own glossary and FAQ explain the general terms. This page covers what they mean here.

The words

Word In Archipelago Here, in Mann vs Machine
Multiworld One session shared by every player The room your server joins
Slot One player's game inside the multiworld Your whole server. One slot, however many people play on it.
Seed The file that describes one multiworld What the Archipelago app generates from your options
Room A hosted seed, with an address What you upload the seed to at archipelago.gg
Check A place you reach in your game A wave you clear, a mission you clear, the first tank or giant of a mission
Item Something you receive A class, a weapon slot, a mission ticket, a weapon buff, a cash bundle, a trap
Goal What ends your part of the multiworld The hardest mission of the run, or a share of the missions
Hint Asking where an item is Typed in the game chat with !ap hint

Two words collide with the game's own vocabulary:

  • Slot. Archipelago's slot is your server. Mann vs Machine's slot is a weapon slot: primary, secondary, melee. When this book says "weapon slot", it means the weapon.
  • Item. Archipelago's item is something the run gives you for good. Mann vs Machine's item is a pickup that vanishes at the end of the wave. This book says "item" in the Archipelago sense.

Two rules that surprise Archipelago players

  • The server shares every unlock. A class the run finds opens for everybody on the server, at the same moment. There is no unlock per player.
  • A check belongs to the team. The team clears the wave together, and that is the check. Who was on the server does not matter.

Two rules that surprise MvM players

  • You start with almost nothing. One to four classes and one to three weapon slots, depending on the difficulty of the run. You find the rest.
  • A locked weapon slot is empty. The server removes the weapon at every spawn and every resupply until the run finds that slot.

Next: What the randomizer changes.

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